It was a major takeover. The party went full-force against a prepared enemy--which they presume to be the powerful Cult of the Dragon.
Somehow they have to get the connection between the Darnanest's ruined tower and this infamous cult nesting under it.
The first three rounds saw their elven rogue/ranger in a tight spot (ambushed and then surrounded by flanking enemy rogues which cut him down to 8hp), their greatsword-weilding warrior-sorcerer, tactical wizard, shadwostriding monk, and unpredictable fighting-grappler quickly turned the succeeding rounds in their odds.
A familiar figure appeared, guarded by several fighters and rogues, in the far end of the basement ruins. It was the mage who escaped them on their first encounter in the woods. This time though, the poor fellow (along with his cohorts) had to deal again with a fireball (from *you-know-who*) right under his feet. Even though all survived from the blast, the party's warrior-sorc's 20-20 super critical with a mighty composite bow pierced one of the survivors right between the eyes, the impact hurtling the chap off beyond the next room. The monk shade (curse his shadiness!) clobbered through armor and bone while the fighting-grappler axed a few appendages after painfully thinking over whether he should use a dart, his fists, or the shiny axe strapped to his side (hint: sharp=good).
The fireballed mage wasted no time countering with a charm spell against the party's fighting-grappler, hoping to turn him against that pesky, fireball-loving wizard. But the thick-headed grunt shrugged it off, much to the mage's exasperation.
The next round was equally damaging as the previous--another fireball from the party's wizard rocked the enemy squares, ensuing shrieks of death, including the enemy mage (pretty low-level mage *sigh*), and leaving smoking bodies with the heavy smell of freshly burnt flesh.
"Lieutenant!", cried the lone female survivor. The last wave of enemies came--two armored warriors and a high-level-looking wizard (beard and hairless head, flowing robes, angry eyes, and brandishing a wicked wand... get it?) It was my most anticipated moment, since MY high-level-looking wizard could positively turn the tide back yet! He mouthed the words of a frightful spell and wove the incantations. A dark globe of vile energy crackled and engulfed his semi-clenched fist. At the last syllable, he thrust at his target just a few feet away, and the dark energy shot forth in a ray.
BUT (oh sorrow why thus it be) DM luck wasn't there. I ALWAYS have a knack for my rolls to suck whenever I'm over-excited. The enervation spell fired at the party's wizard (who, so far, was the most damaging contributor) missed by a gnome's nose.
Sensing the threat, the monk shade (curse his shadiness!) tumbled his way right in front of the high-lev* okay, enemy mage, and quite easily grappled him to death (medical reports indicate broken ribs, fractured skull, serious spinal injuries, and possibly missing eyeballs from Master Pai Mei's Secret Two-Finger Legendary-Eyeball-Popper-Monkey-Style-Technique).
The narrow escape from the enervation miss prompted a gloating party wizard to cast charm at one of two remaining fighters. Another bad roll lost me that one.
My remaining fighter could just think of good ol' days drinking warm, frothy ale and buxomy tavern wenches as doom crept upon him. He chose to fight anyway, and he met his bloody end at the swipe of the warrior-sorc's greatsword. Sigh.
I should have cast mirror-image with my wizard... tehee now that's for sure!
ON TO THE NEXT ADVENTURE!


