This character will be one of the front line fighters for the party. He has good hitpoints, added movement and the rage ability from being a barbarian, a selection of fighter feats, and also clinches the sorcerer's base will save of +2 along with access to arcane spells.
Let's see how this will turn out:
To Hit:
+1 weapon focus, greatsword
+2 str mod
+5 BAB
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+8
+28 if using true strike
Damage (using power attack feat)
+2 str mod
+2 weapon specilaziation (greatsword)
+10 (using power attack, taking -5 penalty to hit, +5 damag doubled for two-handed weapon)
+2 minim damage from greatsword
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+16 total minimum damage
Weaknesses:
Low-AC (must use light-medium armors to be able to cast spells)
Advancement:
Can take more barbarian (hitpoints) or fighter (feats) levels. Need to find armor with decent AC and low % of spellcasting failure.
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