
Before I say "What the..."
Tomorrow, folks, is Pax's birthday!
Welcome to Marn's Dimension Door. A place where the good guys of the Company of the Biased Dice get to post the exploits of their D&D characters. This blogsite also contains other non-related d&d material for those times when we're not gaming.
| Level: | Drd 2, Sor/Wiz 2 |
|---|---|
| Components: | V, S, M/DF |
| Casting Time: | 1 standard action |
| Range: | Medium (100 ft. + 10 ft./level) |
| Effect: | 5-ft.-diameter sphere |
| Duration: | 1 round/level |
| Saving Throw: | Reflex negates |
| Spell Resistance: | Yes |
A burning globe of fire rolls in whichever direction you point and burns those it strikes. It moves 30 feet per round. As part of this movement, it can ascend or jump up to 30 feet to strike a target. If it enters a space with a creature, it stops moving for the round and deals 2d6 points of fire damage to that creature, though a successful Reflex save negates that damage. A flaming sphere rolls over barriers less than 4 feet tall. It ignites flammable substances it touches and illuminates the same area as a torch would.
The sphere moves as long as you actively direct it (a move action for you); otherwise, it merely stays at rest and burns. It can be extinguished by any means that would put out a normal fire of its size. The surface of the sphere has a spongy, yielding consistency and so does not cause damage except by its flame. It cannot push aside unwilling creatures or batter down large obstacles. A flaming sphere winks out if it exceeds the spell’s range.
A bit of tallow, a pinch of brimstone, and a dusting of powdered iron.
Finally! Finally! Our gang's party of four - a warrior, elf, wizard, and monk once more set foot on the magical lands of the Forgotten Realms. The group was tingling with excitement. Quite literally so, that on their very first encounter, the party's wizard let out a fiery fireball--blasting a group of threatining armed humans before anyone had ever had a chance to talk. It all started when the party's elf (a rogue/ranger) was stealthily scouting these humans. Before the light-footed scout was able to close in for an earshot's distance, one of the humans caught sight of him and instinctively alerted his group at their pointy-eared eavesdropper. Then came a chase as the elf tried to scurry away, with the humans already arming themselves in pursuit. Initiative rolls soon followed, and the chase instantly turned out into all-out violence--bows snapping, swords drawn, and magic prepared. The party realized the humans also had a spellcaster in their ranks, whose charm spell targetting the elf came short of the elf's resistive will. But the party's wizard wasted no time, nay, itched all over to flick his hands in arcane gestures and lob no less than a fireball at the closely-formed humans. Foooom!!! And the battle was clearly won. The human's wizard was lucky enough to survive, casted invisibility and fled. The rest was peppered by arrows and bolts fired by the rest of the party, taking them down one at a time. One was able to flee, but that was cut short by blasts of magic missiles hurled by the the party's wizard.