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Tuesday, August 29, 2006

The Mage from Calimshan


Before I say "What the..."

Tomorrow, folks, is Pax's birthday!

Friday, August 25, 2006

Whooooossshhhhwhhhhaaaaaaassshhhooooowwwww.......

Whooooossshhhhwwhhhhhaassshhhoooooowwwww.......
Whooooossshhhhwwhhhhaaaaaassshhhoooooowwwww.......
shooooooowwwwwwhhhhhhhhhhhhhhhhhoohhhh
sssssssshhhhhhhhhhwwwwwwaaaaaaooooohhhh.............

Wednesday, August 02, 2006

Machina Enigma

It's Marvin's birthday on Aug. 11 folks.

Friday, July 21, 2006

It's a boy!

Congrats Marns!!!

The world and the D&D world welcomes:

Marc Jerard, the firstborn

Lvl: 0
Class: baby
race: human

STR 8
DEX 8
CON 8
INT 8
WIS 8
CHR 8

Marns has 28 points to distribute, following the standard 28-point buy.

Congrats again Marns!!

Monday, June 19, 2006

Wednesday, May 31, 2006

Q & A Portion

Event happens immediately after the encounter. Captive is surrounded by the PC's. It could be presumed that the captive is disarmed and bound in both hands and feet, but DM has final say.

Spooks:

Gd'day gentlemen. Today we have a very special guest sent by the anonymous cult over yonder (pursed lips pointing to the direction of the tower) to grace our humble congregation with his esteemed presence. It is our pride that you (the guest) took some of your precious time to be with us in this fine and lovely evening. We will, as much as possible, extract...err...collect information from you, our honorable guest without compromising your dignified stature, but should circumstances forbid us the conduct of a gentlemanly conversation may our guest be respectfully advised that we can employ not so subtle methods of...hmmm...how does military types call it....tactical interrogation.

Very well then, let us begin. First, let me introduce myself, I'm Spooks (punches captive in the nose), and here are my co-incorporators of this small and simple association who will introduce themselves later and join us in this "joyous" occassion. Now to my questions...

Thursday, May 18, 2006

Island Escape

It's good to escape from DM'ing...



Let's go!


The sand, the sea, and the sunrise.

Wednesday, May 17, 2006

Trent "Snake" Reznor


reygie said...

Naa naku story sa akong character puys!!!!


"Hwag po Lolo,hwag po!"

I'm just an elf doing my elfy works (guarding the forest?). 50 yrs have passed and I haven't scored any elf damsels... so loser as I am, I've spend days practicing my hunting skills and ranger abilities. One day in the year of the fox(that song is a classic)...I managed to liberate my sorry ass upon stumbling stories about an elf adventurer...who came from a forest and went to waterdeep to do something any elf never done before. He have been making quite a stir in that lonely city. He became a notorius businessman of exotic goods (rogue) upon the shield of the red daggers guild errr....circle of friends. He have fought the stilleto(business competitor)....monsters(unsatisfied clients)....and have fell in love with a girl called Mariel (gosh!). Determine to follow the footsteps of my nameless hero...I Trent "snake" Reznor gathered my courage and off I went to the cities. I've never been out of the forest before....so, as you've guessed....I lost my way and ended up with this bunch of lunatics. But before that...I've been studying the ways of the Urban life. Traveling from city to city and amazed myself on how comfy I am on opening closed....boxes...and finding....hidden....things?

Anyways, forget about the liberating blah blah crap and get rid of the evil shit!....I'm here to kick ass!!!!

age:130
sex:male
alignment:Chaotic Neutral
race:Elf
class:Ranger/Rogue
hair: Long Burgundy
height: 5
build: Slender
family: Sacred Guardians of the Wood Forest
name:Trent "Snake" Reznor

Thyselius of Ilmater

villager of the villages said...

well i have to rethink mine..im kinda sold out with the idea of a LG cleric of ilmater..basically the background is simple...i was commissioned by the church heirarchy to investigate some mysterious disapperances and strange cult activites within the vicinity of the dale lands as the the ilmatarian presence in these areas are strong...accounts of reliabe sources notes strange weather patterns i.e. color of the sky and other phenomena have been observed and recorded..naturally like any other devout/pious cleric would do i investigated the said incident(s) at the process fell into the hands of the cultists..tortured and was sacrifice as fitting tribute to their evil and malevolent diety..i found solace in the loving and most merciful arms of ilmater...after having been resurrected by the ilmatarian church's clergy i made it my personal quest to rid the land with this evil ...how's that for a character background?
now for the details

age:27
sex:male
alignment:LG
race:human
class:cleric/champion of ilmater
hair: bald
height: 5'6
build: medium
family: orphan/adopted son of an ilmatarian paladin
name:thyselius of ilmater

Friday, May 12, 2006

Storming the Tower Pics

critical_rolls
(L-R) Spooky, Huggie, Elfie, Shadey

critical_rolls
Spooky drops a 6d6 fireball! Agay! Agay! A--*

critical_rolls
Elfie's perfect damage 3d8 critical strikes the poor fella right between the eyes.

Monday, May 08, 2006

Storming the Tower


Whooppppeeeeee!

We're now jumping with glee on top of the tower. The Five Man Team has overcome the DM's Sunday suprise and won the day for good beings all over Faerun.

Tuesday, May 02, 2006

Spell of the Moment

Flaming Sphere

Evocation [Fire]

Level: Drd 2, Sor/Wiz 2
Components: V, S, M/DF
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect: 5-ft.-diameter sphere
Duration: 1 round/level
Saving Throw: Reflex negates
Spell Resistance: Yes

A burning globe of fire rolls in whichever direction you point and burns those it strikes. It moves 30 feet per round. As part of this movement, it can ascend or jump up to 30 feet to strike a target. If it enters a space with a creature, it stops moving for the round and deals 2d6 points of fire damage to that creature, though a successful Reflex save negates that damage. A flaming sphere rolls over barriers less than 4 feet tall. It ignites flammable substances it touches and illuminates the same area as a torch would.

The sphere moves as long as you actively direct it (a move action for you); otherwise, it merely stays at rest and burns. It can be extinguished by any means that would put out a normal fire of its size. The surface of the sphere has a spongy, yielding consistency and so does not cause damage except by its flame. It cannot push aside unwilling creatures or batter down large obstacles. A flaming sphere winks out if it exceeds the spell’s range.

Arcane Material Component

A bit of tallow, a pinch of brimstone, and a dusting of powdered iron.

Thursday, April 20, 2006

Happy BDay Reygie!!!

Today is Reygie's bday right???

---plug---
This weekend, we will have our regular game this Saturday instead of Sunday. After lunch mag start D&D and then basket.
Sorry for the last minute note, but our game this weekend will be our regular Sunday after lunch.

---unplug---

Happy Bday Reygie!!!

Mao diay sige ka-roll ug 20 kay 20 sad diay ang iya adlaw natawhan!

Monday, April 17, 2006

Happy Easter

Happy Easter!!!
easter_icon

Thursday, April 06, 2006

Happy Birthday Cy!!!

Cyril
human English Teacher 2/Father 2/Gamer 10/Basketall Player 16
Skills: Knowledge (Politics), Knowledge (Government), Knowledge (History), Knowledge (Local Gangs), Knowledge (Religion), Knowledge (NBA, PBA), Languages (English)

Special Feats:

Instruct Foreign Student (Languages)
He can use this ability each time he is within 5-15 feet of foreigners whose ranks in Languages (English) is below his. Up to 5 foreigners per English Teacher level can be affected, but no two of which can be more than 10 feet apart. Only willing targets are affected, and they can increase their ranks in Languages (English) at a rate of 1 rank per month of instruction, after a successful Knowledge check.

Left Handed Lay-up
Cy can do this special manuever whenever he plays basketball. He must have possession of the ball to do this, otherwise, the manuever automatically fails. Each time he uses this during play, there is a an equal chance of a basket, a foul, or a miss whenever a defender is guarding him. When there are no defenders, he gets 2/3 chance of a basket and a 1/3 chance of a miss.

Happy Birthday Marns!!! (April 2)

Marns
human Nurse 6/Husband 1/Gamer 13/ Basketall Player 4
Skills: Knowledge (Comicbooks), Knowledge (Movies), Knowledge (Geography: U.S.), Knowledge (Alternative Rock Groups), Driving, Profession (Nursing), Languages (English)

Special Feats:

Stealthy Disarmamentation
Works like a Charm Person spell except that he gets a +3 bonus to his DC modifier when targetting females and is done at will as a free action. Willing targets get no save, unwilling targets have a -2 penalty. Affected targets will always think of Marns and woe Marns to a date. Marns can then use Suggestion to those targets under this influence, with a +3 bonus to his DC.

Clueless Techie
Marns gets a -4 penalty to checks everytime he tries to repair his computer or do something for the first time with his computer or when using web services he is not yet familiar with. If succeeds at the check, he must repeat the checks again after 1 year but at -2 penalty.

Girly Stomach
Marns gets a -4 penalty when eating carenderia food or other eating places adjacent to local roads. If he fails the check, he is sickened for 1d3 days.

Jester Bender
Marns gets a -2 penalty when cracking jokes. This penalty, however, does not apply when he delivers corny jokes.

Chocolate Monster
Marns gets a +3 competence check when eating chocolates. This lasts as long as there are chocolates within site.

Monday, March 27, 2006

Darnanest's Tower: Basement


It was a major takeover. The party went full-force against a prepared enemy--which they presume to be the powerful Cult of the Dragon.

Somehow they have to get the connection between the Darnanest's ruined tower and this infamous cult nesting under it.

The first three rounds saw their elven rogue/ranger in a tight spot (ambushed and then surrounded by flanking enemy rogues which cut him down to 8hp), their greatsword-weilding warrior-sorcerer, tactical wizard, shadwostriding monk, and unpredictable fighting-grappler quickly turned the succeeding rounds in their odds.

A familiar figure appeared, guarded by several fighters and rogues, in the far end of the basement ruins. It was the mage who escaped them on their first encounter in the woods. This time though, the poor fellow (along with his cohorts) had to deal again with a fireball (from *you-know-who*) right under his feet. Even though all survived from the blast, the party's warrior-sorc's 20-20 super critical with a mighty composite bow pierced one of the survivors right between the eyes, the impact hurtling the chap off beyond the next room. The monk shade (curse his shadiness!) clobbered through armor and bone while the fighting-grappler axed a few appendages after painfully thinking over whether he should use a dart, his fists, or the shiny axe strapped to his side (hint: sharp=good).

The fireballed mage wasted no time countering with a charm spell against the party's fighting-grappler, hoping to turn him against that pesky, fireball-loving wizard. But the thick-headed grunt shrugged it off, much to the mage's exasperation.

The next round was equally damaging as the previous--another fireball from the party's wizard rocked the enemy squares, ensuing shrieks of death, including the enemy mage (pretty low-level mage *sigh*), and leaving smoking bodies with the heavy smell of freshly burnt flesh.

"Lieutenant!", cried the lone female survivor. The last wave of enemies came--two armored warriors and a high-level-looking wizard (beard and hairless head, flowing robes, angry eyes, and brandishing a wicked wand... get it?) It was my most anticipated moment, since MY high-level-looking wizard could positively turn the tide back yet! He mouthed the words of a frightful spell and wove the incantations. A dark globe of vile energy crackled and engulfed his semi-clenched fist. At the last syllable, he thrust at his target just a few feet away, and the dark energy shot forth in a ray.

BUT (oh sorrow why thus it be) DM luck wasn't there. I ALWAYS have a knack for my rolls to suck whenever I'm over-excited. The enervation spell fired at the party's wizard (who, so far, was the most damaging contributor) missed by a gnome's nose.

Sensing the threat, the monk shade (curse his shadiness!) tumbled his way right in front of the high-lev* okay, enemy mage, and quite easily grappled him to death (medical reports indicate broken ribs, fractured skull, serious spinal injuries, and possibly missing eyeballs from Master Pai Mei's Secret Two-Finger Legendary-Eyeball-Popper-Monkey-Style-Technique).

The narrow escape from the enervation miss prompted a gloating party wizard to cast charm at one of two remaining fighters. Another bad roll lost me that one.

My remaining fighter could just think of good ol' days drinking warm, frothy ale and buxomy tavern wenches as doom crept upon him. He chose to fight anyway, and he met his bloody end at the swipe of the warrior-sorc's greatsword. Sigh.

I should have cast mirror-image with my wizard... tehee now that's for sure!

ON TO THE NEXT ADVENTURE!

Friday, March 24, 2006

Thursday, March 23, 2006

Chapter 1: "Let's Start the show with a Big Bang"

Finally! Finally! Our gang's party of four - a warrior, elf, wizard, and monk once more set foot on the magical lands of the Forgotten Realms. The group was tingling with excitement. Quite literally so, that on their very first encounter, the party's wizard let out a fiery fireball--blasting a group of threatining armed humans before anyone had ever had a chance to talk. It all started when the party's elf (a rogue/ranger) was stealthily scouting these humans. Before the light-footed scout was able to close in for an earshot's distance, one of the humans caught sight of him and instinctively alerted his group at their pointy-eared eavesdropper. Then came a chase as the elf tried to scurry away, with the humans already arming themselves in pursuit. Initiative rolls soon followed, and the chase instantly turned out into all-out violence--bows snapping, swords drawn, and magic prepared. The party realized the humans also had a spellcaster in their ranks, whose charm spell targetting the elf came short of the elf's resistive will. But the party's wizard wasted no time, nay, itched all over to flick his hands in arcane gestures and lob no less than a fireball at the closely-formed humans. Foooom!!! And the battle was clearly won. The human's wizard was lucky enough to survive, casted invisibility and fled. The rest was peppered by arrows and bolts fired by the rest of the party, taking them down one at a time. One was able to flee, but that was cut short by blasts of magic missiles hurled by the the party's wizard.

Up to now we name them party's wizard, elf, monk, and warrior, because the gang so far couldn't be a bit more coherent with their names. So we're left to call them by their obvious appearances. Flesh 'em out guys!


Pax poses for a roll.

Slim Shadey the shade monk.

More friendster material.

Thursday, March 16, 2006

The Taming of the Dwarf

If Natz were here, he would end up the way all pivoting dwarves would--either a bloody death or a an even bloodier death. His character always weilds the biggest, baddest axe, and his bulging backpack would carry all the stuff (accounted and not accounted all in). If it's not a dwarf, it would be a hulking half-orc (which still carries the big bad axe and the bag of goodies) with a charisma low enough to warrant a look of disgust even among the orcish community. He breathes combat. He charges without hesitation. He lunges at the enemy without fear. He is the frontman of frontmen (okay, frontdwarf). The number of character deaths he manages to churn is eclipsed by that fact that another dwarf rises again to brandish the banner of pivoting and charging. He is doom to enemies and sometimes to the party. But it's not all about combat too. For some reason, cooking seems to be his character's specialty (in real life though, Natz is a good cook!). All I can say is we miss playing with Natz. Though his characters are wild, they are often remembered. And that's what makes all those numbers on paper turn into something more tangible. Way to go dwarf! Keep those new characters coming!